OsecaLabs crafts Unity tooling, GPU & shader workflows, and automation that turn ideas into shippable products.
We are a small, engineering‑first studio based in Türkiye, building focused tools and systems for game teams and technical creators.
Editor extensions, custom inspectors, and pipelines that speed up production.
URP/HDRP shaders, compute, and practical graphics optimization.
CI/CD with Jenkins, versioning, tagging, and one‑click workflows.
Practical AI integrations that enhance tools and player experience.
Our work sits at the intersection of editor tooling, graphics, and automation.
Tell us a bit about your project and goals.